Aug 6th, 2019
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ROBLOX is not dying lmao. The group spam join messages are usually from bots that go through people who are playing a specific game, so if you haven't played any big games like PF in a while, you won't get them at all. 2 points 4 years ago. Maybe because they decide to make 10000 of each limited. How and Why ROBLOX is dying. Posted by 4 years ago. How and Why ROBLOX is dying. Only 2 years ago roblox had removed tickets. The only way for new players to make them selves look decent and not like a bacon/ramen haired 8 year old. Now many people didnt seem to care, and those people were? The rich people who actually could.
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- ONLY FOR SOVIET UNION https://www.roblox.com/games/2988554876/AREA-51-Military-Simulator
- Made by roblox1geret
- local MilGUI = Instance.new('ScreenGui')
- local title = Instance.new('TextLabel')
- local rlist = Instance.new('TextButton')
- local moresoon = Instance.new('TextButton')
- --Properties:
- MilGUI.Parent = game.Players.LocalPlayer:WaitForChild('PlayerGui')
- MilGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Frame.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
- Frame.BorderSizePixel = 5
- Frame.Position = UDim2.new(0.0645577759, 0, 0.428977281, 0)
- title.Parent = Frame
- title.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863)
- title.BorderSizePixel = 5
- title.Font = Enum.Font.GothamSemibold
- title.TextColor3 = Color3.new(1, 1, 1)
- title.TextSize = 25
- title.TextStrokeColor3 = Color3.new(1, 0, 0.0156863)
- title.TextWrapped = true
- tpguns.Name = 'tpguns'
- tpguns.BackgroundColor3 = Color3.new(1, 1, 1)
- tpguns.BorderColor3 = Color3.new(1, 0, 0)
- tpguns.Position = UDim2.new(0, 0, 0.234728873, 0)
- tpguns.Font = Enum.Font.Gotham
- tpguns.TextColor3 = Color3.new(1, 1, 1)
- tpguns.TextStrokeColor3 = Color3.new(1, 0, 0)
- tpguns.TextWrapped = true
- rlist.Name = 'rlist'
- rlist.BackgroundColor3 = Color3.new(1, 1, 1)
- rlist.BorderColor3 = Color3.new(1, 0, 0)
- rlist.Position = UDim2.new(0, 0, 0.533034325, 0)
- rlist.Font = Enum.Font.Gotham
- rlist.TextColor3 = Color3.new(1, 1, 1)
- rlist.TextStrokeColor3 = Color3.new(1, 0, 0)
- rlist.TextWrapped = true
- infjump.Name = 'infjump'
- infjump.BackgroundColor3 = Color3.new(1, 1, 1)
- infjump.BorderColor3 = Color3.new(1, 0, 0)
- infjump.Position = UDim2.new(0, 0, 0.72717303, 0)
- infjump.Font = Enum.Font.Gotham
- infjump.TextColor3 = Color3.new(1, 1, 1)
- infjump.TextStrokeColor3 = Color3.new(1, 0, 0)
- infjump.TextWrapped = true
- moresoon.Name = 'moresoon'
- moresoon.BackgroundColor3 = Color3.new(1, 1, 1)
- moresoon.BorderColor3 = Color3.new(1, 0, 0)
- moresoon.Position = UDim2.new(0, 0, 0.889852583, 0)
- moresoon.Font = Enum.Font.Gotham
- moresoon.TextColor3 = Color3.new(0, 0, 0)
- moresoon.TextStrokeColor3 = Color3.new(1, 0, 0)
- moresoon.TextWrapped = true
- openclose.Name = 'openclose'
- openclose.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
- openclose.BorderSizePixel = 5
- openclose.Position = UDim2.new(0.481023878, 0, -0.000863611698, 0)
- openclose.Font = Enum.Font.SourceSans
- openclose.TextColor3 = Color3.new(1, 1, 1)
- openclose.TextSize = 14
- openclose.TextStrokeTransparency = 0
- -- Scripts:
- local d = game.workspace:GetDescendants()
- for index, descendant in pairs(d) do
- if descendant.Parent.Name 'Model' then
- descendant.Parent.PrimaryPart = descendant.Parent.Part
- descendant.Parent:SetPrimaryPartCFrame(CFrame.new(40.11, 3.5, 215.72))
- end
- if descendant.Name 'TrenchShotgun' then
- descendant.Parent.PrimaryPart = descendant.Parent.Part
- descendant.Parent:SetPrimaryPartCFrame(CFrame.new(40.11, 6.5, 215.72))
- end
- end)
- rlist.MouseButton1Click:Connect(function()
- local list = game.Players.LocalPlayer.PlayerGui.playerList
- if list.Enabled true then
- game.Players.LocalPlayer.PlayerGui.playerList.Enabled = false
- game.Players.LocalPlayer.PlayerGui.playerList.Enabled = true
- end)
- infjump.MouseButton1Click:Connect(function()
- local Player = game:GetService'Players'.LocalPlayer;
- function Action(Object, Function) if Object ~= nil then Function(Object); end end
- UIS.InputBegan:connect(function(UserInput)
- if UserInput.UserInputType Enum.UserInputType.Keyboard and UserInput.KeyCode Enum.KeyCode.Space then
- Action(Player.Character.Humanoid, function(self)
- if self:GetState() Enum.HumanoidStateType.Jumping or self:GetState() Enum.HumanoidStateType.Freefall then
- Action(self.Parent.HumanoidRootPart, function(self)
- self.Velocity = Vector3.new(0, _G.JumpHeight, 0);
- end
- end
- end)
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- open = true
- openclose.MouseButton1Click:Connect(function()
- Frame.Visible = false
- open = false
- Frame.Visible = true
- open = true
- end)
- while true do
- tpguns.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
- rlist.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
- infjump.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
- title.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
- title.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- moresoon.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Frame.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- openclose.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- openclose.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
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If you want to redeem codes in the game and you don’t know how to do it. Then don’t worry. Please follow the instructions that are given below. So that, the code is redeemed.
1. Find the “Codes” icon right side of your screen and click this icon
2. A screen will be opened.
3. Type codes from above to the blank area. (you can copy-paste these codes)
4. Hit the “Enter” button to use codes.
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Welcome to Roblox Reaper Simulator 2!
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Roblox Dying Simulator 2 Cheats
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